Cloak of the Banshee

Wondrous, Very Rare (Requires Attunement, Fey Ancestry)

The banshee curse is a dark and mysterious quirk of the fey. Scarcely will you find an elf willing to speak of the devouring pride that transforms beautiful souls into a twisted, undead nightmares. Even rarer is an elf willing to dabble with the curse’s corruption. The Cloak of the Banshee provides a chance to do just that. 

While the benefits of the cloak seem extraordinary, using its power sets a fey soul onto a path that is difficult to reverse. 

Mechanic

While wearing the cloak of the banshee, you gain the following abilities: 

  • You can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. You know the general direction they’re in but not their exact locations.
  • You can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if she ends her turn inside an object.
  • Once per day you may let out a mournful wail. This wail has no effect on constructs and undead. All other creatures within 30 feet of you that can hear you must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

Curse: The Cloak of the Banshee is cursed, a fact that is only revealed when an identify spell is cast on it, or you attune to it. After attuning to the cloak, the curse will remain even if you are no longer wearing it. 

You have a disadvantage on skill checks and saving throws made in bright light. Additionally, if you die while cursed, you become a banshee. As a banshee, you cannot venture further than 5 miles from the site of your death and haunts anyone seeking to disturb your remains.

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