The concept for Fracture Bow’s was originally developed by builders looking for ways to quickly excavate hard, rocky ground in remote landscapes. Its use as a weapon was quickly realized and the Ilfelin High Princess commissioned three of the weapons for the royal legion.
At first glance, a Fracture Bow could be misidentified as an over-sized longbow. Picking it up, however, reveals its heft and imposing draw weight. The High Princess required her elite forces to do special strength training so that they could all handle the bow should the need arise. She also developed special tactics to hide an archer wielding the bow from attacks while the weapon charged its devastating strike.
Mechanic
When you make a ranged attack with this longbow, it deals an additional 1d8 Force damage.
Additionally, Instead of making a ranged attack with the Fracture Bow on your turn you can use an action to draw the bow. While the bow is drawn, you are unable to make any actions except to release the bow. If you take damage or if you move from your position, you release the bow without any effect.
As an action, you can release the bow. When you do, choose a point up to 150 feet away. All creatures within a radius determined by the draw time must make a Strength Check. On a failed save, the creature takes full damage from the attack. If the creature is size large or smaller it is knocked prone. On a successful save, the creature takes half as much and remains upright.
At the start of each turn that the bow is drawn, you gain the following effects when the bow is released:
Draw Time | Damage Radius | Damage Dice | Save DC |
1 Turn | 5-foot radius | 1d10 force damage | DC 13 |
2 Turns | 10-foot radius | 2d10 force damage | DC 14 |
3 Turns | 15-foot radius | 3d10 force damage | DC 15 |
4 Turns | 20-foot radius | 4d10 force damage | DC 16 |
5 Turns | 25-foot radius | 5d10 force damage | DC 17 |
Magic Item Levels
As an option, this weapon could level up as players grow in strength. Use the following table to level up the weapon.
Level | Extra Damage Dice | Max Draw Time | Rarity |
1st | 1d4 | 0 | Uncommon |
2nd | 1d4 | 1 Turn | Rare |
3rd | 1d6 | 2 Turns | Rare |
4th | 1d6 | 3 Turns | Very Rare |
5th | 1d8 | 4 Turns | Very Rare |
6th | 1d8 | 5 Turns | Legendary |