Wight Lord’s Helm
Wondrous, Legendary (Requires Attunement)
When Prince Zoulhond, a brilliant Siotia military general, was killed in battle the royal family sunk into despair. Not only had they lost a dear son and sibling, but the kingdom had begun to collapse without his leadership. In an act of panic and despair, they had this helmet commissioned by Travish, a dark sorcerer who promised the family Zoulhond’s speedy return.
On a sullen night, the royal family gathered at Prince Zoulhond’s tomb and placed the wicked helm upon his head. Prince Zoulhond rose and, directed by Travish, slew his family.
The nightmare scourge that followed broke the Siotia Kingdom. Thousands of innocent citizens were murdered and enslaved by Travish and his undead army. After nearly two decades he was defeated by the Knights of Vasteel.
You can place this helmet on the head of a medium or small humanoid corpse. The corpse becomes a scourge wight under your control.
As a bonus action on each of your turns, you can mentally command the scourge wight you animated if it is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the scourge wight will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the scourge wight only defends itself against hostile creatures. Once given an order, the scourge wight continues to follow it until its task is complete.
The scourge wight is under your control as long as it is wearing the helm. If the helm is removed, the corpse collapses to the ground and begins to rapidly decay.
Wight Lord’s Sword
Weapon (Longsword), Legendary (Requires Attunement)
Travish, the Siotia necromancer, fashioned this blade for his undead champion. The smoky metal blade was a fearsome sight. Writings from the time tell of the blade slicing deep wounds that would never heal. Any man or woman that fell to the sword rose as one of the Wight Lord’s personal minions.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Additionally, when you hit a creature with this sword, deal an additional 2d6 + 4 necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken.
A humanoid slain by the scourge wight blade rises 24 hours later as a scourgling under your control unless the humanoid is restored to life or its body is destroyed.