Scramble Boots have become a popular shoe style among thieving guilds of late. Their concept is simple. When fleeing the scene of a crime the boots leave behind a chaotic trail of misdirected footprints, smells and noises. Only skilled trackers stand any chance of making sense of the madness in their wake.
Mechanics
Creatures have disadvantage on Wisdom checks when attempting to pursue you and up to six other members of your party.
Rarity: Uncommon
Type: Boots
Advanced Scramble Boots (Variant)
Skilled thieves can use Scramble Boots to do more than leave a jumbled path. They can forge a trail that will lead pursuers on a wild chase in the opposite direction.
Mechanics
Creatures have disadvantage on Wisdom checks when attempting to pursue you and up to six other members of your party.
Additionally, a creature that attempts to pursue you must make a DC 15 Wisdom Check. On a fail, the creature becomes lost and confused for 1d10 minutes. If they are attacked while in this state, they are automatically surprised.
Rarity: Rare
Type: Boots
Requires: Attunement