The Wizard Knights of Ashtok who protected the Eastern border during the second epic were said to be fearsome spellcasters. They carried powerful wands that captured magical energy. When tapping into the stored energy, the knights could unleash devastating effects.
The captured magic became so concentrated that when the wands were fully charged, people around them could feel magical currents. It is said that this effect offered allies in arms enhanced clarity and focus (This incidentally is the origin of the colloquialism “I’m with Ashtok”).
When I was a small boy, I saw a Wand of Ashtok on display. Even more fascinating to me than the history of the Wizard Knights were the Evanescet Tineidae, a rare type of phase-shifting moth, that was attracted to the charged power of the wand. I will never forget the shimmering pop of the tineids as they slipped between planes.
Mechanics
A Wand of Ashtok has 5 charges. After casting a spell that would cause damage, you can expend a charge to double the damage dice you roll.
While the wand has all 6 of its charges, when you or a friendly creature within 5 feet of you rolls a 1 on any die, reroll the die. The new roll must be used. The wand gains 1d4 charges every day at dawn.
Rarity: Legendary
Type: Arcane
Requires: Attunement, Spellcasting